A BASE in JJS is the foundation your custom character is built on. It affects the feel of the moveset, the kind of combos you can create, and how reliable an imported code feels in real combat.
For the full index, use the JJS bases page. This tier list is a practical starting point before you test JJS moveset codes or compare builds by JJS character.
S Tier: strongest foundations
- Honored One: strong range, burst damage, and high skill ceiling.
- Vessel: reliable close-range pressure and beginner-friendly flow.
- Ten Shadows: flexible setups and strong custom build potential.
A Tier: strong but more specific
A-tier bases can be excellent when the moveset is built around their strengths. They may need better timing, cleaner sound IDs, or more careful combo routes than the safest S-tier picks.

Best base for beginners
Vessel is usually the easiest first pick. It has straightforward combat flow, clear melee pressure, and enough forgiveness while you learn how imported movesets behave.
Best base for custom moveset creators
Honored One and Ten Shadows are strong creator picks because they support dramatic moves, ranged pressure, and themed custom builds. If you want to publish codes, choose a base that makes the final build easy to understand.
Recommended next pages
FAQ
What is the best base in JJS?
Honored One, Vessel, and Ten Shadows are strong starting points because they have reliable combat foundations and high community demand.
Which JJS base is best for beginners?
Vessel is usually the easiest beginner base because its pressure and melee flow are straightforward.
Do bases matter for custom moveset codes?
Yes. A moveset code is usually designed around a specific base, so using the wrong base can make moves feel mismatched.

