JJS Skill Builder Resources

JJS Character VFX Presets

Choose a character, inspect its effect slots, and copy a full import code. These 13 community examples include particles, meshes, sounds, and supporting move logic.

For general aura and emitter libraries, browse the VFX packs. For a full playable build, browse moveset codes.

Choose a character

13 import codes

Gojo JJS VFX Preset

Honored One · Satoru Gojo

Lapse Blue, Red Explosion, Rapid Punches, Twofold Kick, and Teleport VFX examples.

5 slots · 25 particle blocks · 12 visual blocks

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Hakari JJS VFX Preset

Restless Gambler · Kinji Hakari

Reserve Balls, Door, Rough Energy, and FeverBreaker effect examples.

4 slots · 7 particle blocks · 9 visual blocks

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Hanami JJS VFX Preset

Disaster Plants

Plant spike, group, wall, and ball meshes alongside a melee example.

10 slots · 15 particle blocks · 14 visual blocks

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Heian Sukuna JJS VFX Preset

Heian · King of Curses · Ryomen Sukuna

Incomplete Domain mesh and pose plus a Cleave Rush visual example.

3 slots · 0 particle blocks · 9 visual blocks

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Higuruma JJS VFX Preset

Higurama · Hiromi Higuruma · Lawyer

Justice Served, Execution, and Block Break particle and mesh examples.

3 slots · 17 particle blocks · 4 visual blocks

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Mangaka JJS VFX Preset

Charles · Charles Bernard

Shut Up and Sacrilege effect examples with meshes, particles, and hit routing.

2 slots · 9 particle blocks · 11 visual blocks

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Mechamaru JJS VFX Preset

Puppet · Puppet Master

Puppet meshes and visibility settings in a single reusable slot.

1 slot · 0 particle blocks · 7 visual blocks

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Megumi JJS VFX Preset

Ten Shadows · Megumi Fushiguro · Potential Man

Rabbit, Toads, Divine Dog, Elephant, Mahoraga, and Parry visual examples.

8 slots · 0 particle blocks · 54 visual blocks

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Nanami JJS VFX Preset

Kento Nanami

Blunt Cleaver, tie meshes, and an Overtime awakening example.

7 slots · 0 particle blocks · 18 visual blocks

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Naoya JJS VFX Preset

Head of the Hei · Naoya Zenin

Projection Breaker, Bleedout, Decisive Strike, and Cursory Impact visual examples.

4 slots · 10 particle blocks · 32 visual blocks

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Ryu JJS VFX Preset

Ryu Ishigori

Granite Blast and Unsatisfied examples with recovery, music, and overlay helper slots.

7 slots · 0 particle blocks · 31 visual blocks

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Yuji JJS VFX Preset

Vessel · Yuji Itadori

Cursed Strikes, Crushing Blow, Divergent Fist, Black Flash, Open, and Rush VFX examples.

6 slots · 72 particle blocks · 35 visual blocks

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Yuta JJS VFX Preset

Yuta Okkotsu

Katana, scabbard, ring, necklace, energy color, and True Love visual examples.

11 slots · 0 particle blocks · 12 visual blocks

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How to reuse a character effect

  1. Save your existing build and import the code into a spare slot.
  2. Find the named slot and its branches in the preset breakdown.
  3. Copy the required Particle, Visual, and Sound blocks, then align their timing and attachment settings with your own move.
  4. Inspect supporting hitboxes, movement, and awakening logic before keeping a whole sequence. Test the result in-game.

Contents were checked by decoding the supplied codes on October 8, 2026. In-game behavior has not been tested. See the Particle Emitter guide for textures and settings.