JJS Skill Builder Resources
JJS Character VFX Presets
Choose a character, inspect its effect slots, and copy a full import code. These 13 community examples include particles, meshes, sounds, and supporting move logic.
For general aura and emitter libraries, browse the VFX packs. For a full playable build, browse moveset codes.
Choose a character
13 import codesGojo JJS VFX Preset
Honored One · Satoru Gojo
Lapse Blue, Red Explosion, Rapid Punches, Twofold Kick, and Teleport VFX examples.
5 slots · 25 particle blocks · 12 visual blocks
View contents & copy code →Hakari JJS VFX Preset
Restless Gambler · Kinji Hakari
Reserve Balls, Door, Rough Energy, and FeverBreaker effect examples.
4 slots · 7 particle blocks · 9 visual blocks
View contents & copy code →Hanami JJS VFX Preset
Disaster Plants
Plant spike, group, wall, and ball meshes alongside a melee example.
10 slots · 15 particle blocks · 14 visual blocks
View contents & copy code →Heian Sukuna JJS VFX Preset
Heian · King of Curses · Ryomen Sukuna
Incomplete Domain mesh and pose plus a Cleave Rush visual example.
3 slots · 0 particle blocks · 9 visual blocks
View contents & copy code →Higuruma JJS VFX Preset
Higurama · Hiromi Higuruma · Lawyer
Justice Served, Execution, and Block Break particle and mesh examples.
3 slots · 17 particle blocks · 4 visual blocks
View contents & copy code →Mangaka JJS VFX Preset
Charles · Charles Bernard
Shut Up and Sacrilege effect examples with meshes, particles, and hit routing.
2 slots · 9 particle blocks · 11 visual blocks
View contents & copy code →Mechamaru JJS VFX Preset
Puppet · Puppet Master
Puppet meshes and visibility settings in a single reusable slot.
1 slot · 0 particle blocks · 7 visual blocks
View contents & copy code →Megumi JJS VFX Preset
Ten Shadows · Megumi Fushiguro · Potential Man
Rabbit, Toads, Divine Dog, Elephant, Mahoraga, and Parry visual examples.
8 slots · 0 particle blocks · 54 visual blocks
View contents & copy code →Nanami JJS VFX Preset
Kento Nanami
Blunt Cleaver, tie meshes, and an Overtime awakening example.
7 slots · 0 particle blocks · 18 visual blocks
View contents & copy code →Naoya JJS VFX Preset
Head of the Hei · Naoya Zenin
Projection Breaker, Bleedout, Decisive Strike, and Cursory Impact visual examples.
4 slots · 10 particle blocks · 32 visual blocks
View contents & copy code →Ryu JJS VFX Preset
Ryu Ishigori
Granite Blast and Unsatisfied examples with recovery, music, and overlay helper slots.
7 slots · 0 particle blocks · 31 visual blocks
View contents & copy code →Yuji JJS VFX Preset
Vessel · Yuji Itadori
Cursed Strikes, Crushing Blow, Divergent Fist, Black Flash, Open, and Rush VFX examples.
6 slots · 72 particle blocks · 35 visual blocks
View contents & copy code →Yuta JJS VFX Preset
Yuta Okkotsu
Katana, scabbard, ring, necklace, energy color, and True Love visual examples.
11 slots · 0 particle blocks · 12 visual blocks
View contents & copy code →How to reuse a character effect
- Save your existing build and import the code into a spare slot.
- Find the named slot and its branches in the preset breakdown.
- Copy the required Particle, Visual, and Sound blocks, then align their timing and attachment settings with your own move.
- Inspect supporting hitboxes, movement, and awakening logic before keeping a whole sequence. Test the result in-game.
Contents were checked by decoding the supplied codes on October 8, 2026. In-game behavior has not been tested. See the Particle Emitter guide for textures and settings.
