JJS Image IDs, Decal IDs & Billboard IDs

Updated September 2026

Search community-submitted Image and Texture IDs for Jujutsu Shenanigans Skill Builder, including character icons, move images, Billboard visuals, Overlay IDs, and Domain Decals.

Search by image name, character, category, or ID, then copy the value into the matching Skill Builder visual field.
Important: These are community submissions, not official JJS assets. Test each ID in-game; permissions, moderation, or asset changes may stop an image from loading.

28 community-submitted image IDs found

Ground Crack83787990994298
Dots83444000118004
Yuji Icon 1109709098915691
Yuji Icon 2115515035780638
Shrine Mode105766037044997
Blood Mode95158758036840
Unleashing Potential92610610897354
Awakens71216740633978
It's Time We End120620795257909
The Cycle of Curses102320680143945
Divergent Fist112389143211378
Black Flash108739676472640
Dismantle128685650829745
Yuji Domain82115534448774
Piercing Blood130719530323073
Slaughter Demon114192286207720
Slaughter Demon Cover108504074278119
Gojo Icon126299121303108
Gojo JSD Icon95845868995925
Honored 1118273947330084
Honored 286474657393453
Nah, I'd Win103077730304317
You Crying?71599634033135
Red77100817003389
Blue85357385355564
Purple137379930640141
Gojo Domain Expansion125810477546683
Falling Blossom Emotion105517775039399

How to use Image and Decal IDs in JJS

  1. Add a visual effect in Skill Builder and select Billboard or Overlay.
  2. Paste the Image ID into the visual block's Texture field.
  3. Adjust size, position, color, opacity, and duration for the effect.
  4. Test the move in-game. If nothing appears, confirm that you have the Image or Texture ID rather than only the Decal asset page number.

A Billboard generally faces the player camera, while an Overlay can be used for flatter visual layers. For three-dimensional objects, use the JJS Mesh and Texture IDs page instead. For particle textures, see the JJS Particle Emitter guide.

JJS Domain Decals

Domain Decals are image assets builders use for Domain Expansion popups, symbols, character panels, move icons, and screen effects. They only provide the visual layer: timing, barriers, hitboxes, status effects, and sure-hit behavior still have to be built separately.

Use the Domain / Overlay filter above to find Yuji and Gojo domain-related images without mixing them with Mesh animation frames.

Decal ID vs Image or Texture ID

Roblox can associate a Decal asset with a separate underlying image. JJS often needs the actual Image or Texture ID in the Texture field, so copying the number from a Decal webpage may not always work. This page lists the numbers shared specifically for JJS visual use, but availability is never guaranteed.

If the image loads but looks flat, combine it with timing from the JJS Build Mode guide, or use a 3D object from the Mesh IDs page.

JJS Image IDs FAQ

What is a JJS Image ID?

It is a Roblox image or texture asset number used by JJS Skill Builder visual effects such as Billboard and Overlay. Community members also call these Decal IDs, Picture IDs, or Billboard IDs.

What are Domain Decals in JJS?

Domain Decals are community-made images used for domain popups, symbols, move icons, and other custom Domain Expansion visuals. The image does not create the domain logic or sure-hit effect by itself.

Why is my Decal ID not working in JJS?

The Roblox Decal page number is not always the Image or Texture ID required by Skill Builder. Asset permissions, moderation, deleted images, and JJS updates can also prevent an image from loading.