JJS Image IDs, Decal IDs & Billboard IDs
Updated September 2026
Search community-submitted Image and Texture IDs for Jujutsu Shenanigans Skill Builder, including character icons, move images, Billboard visuals, Overlay IDs, and Domain Decals.
28 community-submitted image IDs found
83787990994298GeneralEnvironment / VFX83444000118004GeneralEnvironment / VFX109709098915691Yuji ItadoriCharacter Icons115515035780638Yuji ItadoriCharacter Icons105766037044997Yuji ItadoriDomain / Overlay95158758036840Yuji ItadoriDomain / Overlay92610610897354Yuji ItadoriDomain / Overlay71216740633978Yuji ItadoriDomain / Overlay120620795257909Yuji ItadoriDomain / Overlay102320680143945Yuji ItadoriDomain / Overlay112389143211378Yuji ItadoriMove Icons108739676472640Yuji ItadoriMove Icons128685650829745Yuji ItadoriMove Icons82115534448774Yuji ItadoriDomain / Overlay130719530323073Yuji ItadoriMove Icons114192286207720Yuji ItadoriMove Icons108504074278119Yuji ItadoriMove Icons126299121303108Gojo SatoruCharacter Icons95845868995925Gojo SatoruCharacter Icons118273947330084Gojo SatoruDomain / Overlay86474657393453Gojo SatoruDomain / Overlay103077730304317Gojo SatoruDomain / Overlay71599634033135Gojo SatoruDomain / Overlay77100817003389Gojo SatoruMove Icons85357385355564Gojo SatoruMove Icons137379930640141Gojo SatoruMove Icons125810477546683Gojo SatoruDomain / Overlay105517775039399Gojo SatoruMove IconsHow to use Image and Decal IDs in JJS
- Add a visual effect in Skill Builder and select Billboard or Overlay.
- Paste the Image ID into the visual block's Texture field.
- Adjust size, position, color, opacity, and duration for the effect.
- Test the move in-game. If nothing appears, confirm that you have the Image or Texture ID rather than only the Decal asset page number.
A Billboard generally faces the player camera, while an Overlay can be used for flatter visual layers. For three-dimensional objects, use the JJS Mesh and Texture IDs page instead. For particle textures, see the JJS Particle Emitter guide.
JJS Domain Decals
Domain Decals are image assets builders use for Domain Expansion popups, symbols, character panels, move icons, and screen effects. They only provide the visual layer: timing, barriers, hitboxes, status effects, and sure-hit behavior still have to be built separately.
Use the Domain / Overlay filter above to find Yuji and Gojo domain-related images without mixing them with Mesh animation frames.
Decal ID vs Image or Texture ID
Roblox can associate a Decal asset with a separate underlying image. JJS often needs the actual Image or Texture ID in the Texture field, so copying the number from a Decal webpage may not always work. This page lists the numbers shared specifically for JJS visual use, but availability is never guaranteed.
If the image loads but looks flat, combine it with timing from the JJS Build Mode guide, or use a 3D object from the Mesh IDs page.
JJS Image IDs FAQ
What is a JJS Image ID?
It is a Roblox image or texture asset number used by JJS Skill Builder visual effects such as Billboard and Overlay. Community members also call these Decal IDs, Picture IDs, or Billboard IDs.
What are Domain Decals in JJS?
Domain Decals are community-made images used for domain popups, symbols, move icons, and other custom Domain Expansion visuals. The image does not create the domain logic or sure-hit effect by itself.
Why is my Decal ID not working in JJS?
The Roblox Decal page number is not always the Image or Texture ID required by Skill Builder. Asset permissions, moderation, deleted images, and JJS updates can also prevent an image from loading.
