JJS Skill Builder Resources
JJS Particle VFX Packs & Import Codes
Reusable community packs for particle emitters, hit effects, auras, visual presets, and sounds. These are effect libraries—not complete character movesets.
Particle Emitter codes, packs, or texture IDs?
- Import code / VFX pack
- A saved community build containing effects. Open a pack below for its creator, recorded contents, and copyable import string.
- Texture ID
- An image resource used by an effect, not a full import code. Browse recorded image IDs.
- Emitter settings
- The configuration of an effect. See the Particle Emitter guide for settings and examples.
Available VFX packs
Community-collected imports; not individually tested in-game.
Character VFX presets
Character-specific effects and supporting move examples.
Gojo JJS VFX Preset
Honored One · Satoru Gojo
Lapse Blue, Red Explosion, Rapid Punches, Twofold Kick, and Teleport VFX examples.
5 slots · 25 particle blocks · 12 visual blocks
View contents & copy code →Hakari JJS VFX Preset
Restless Gambler · Kinji Hakari
Reserve Balls, Door, Rough Energy, and FeverBreaker effect examples.
4 slots · 7 particle blocks · 9 visual blocks
View contents & copy code →Hanami JJS VFX Preset
Disaster Plants
Plant spike, group, wall, and ball meshes alongside a melee example.
10 slots · 15 particle blocks · 14 visual blocks
View contents & copy code →Heian Sukuna JJS VFX Preset
Heian · King of Curses · Ryomen Sukuna
Incomplete Domain mesh and pose plus a Cleave Rush visual example.
3 slots · 0 particle blocks · 9 visual blocks
View contents & copy code →Higuruma JJS VFX Preset
Higurama · Hiromi Higuruma · Lawyer
Justice Served, Execution, and Block Break particle and mesh examples.
3 slots · 17 particle blocks · 4 visual blocks
View contents & copy code →Mangaka JJS VFX Preset
Charles · Charles Bernard
Shut Up and Sacrilege effect examples with meshes, particles, and hit routing.
2 slots · 9 particle blocks · 11 visual blocks
View contents & copy code →Mechamaru JJS VFX Preset
Puppet · Puppet Master
Puppet meshes and visibility settings in a single reusable slot.
1 slot · 0 particle blocks · 7 visual blocks
View contents & copy code →Megumi JJS VFX Preset
Ten Shadows · Megumi Fushiguro · Potential Man
Rabbit, Toads, Divine Dog, Elephant, Mahoraga, and Parry visual examples.
8 slots · 0 particle blocks · 54 visual blocks
View contents & copy code →Nanami JJS VFX Preset
Kento Nanami
Blunt Cleaver, tie meshes, and an Overtime awakening example.
7 slots · 0 particle blocks · 18 visual blocks
View contents & copy code →Naoya JJS VFX Preset
Head of the Hei · Naoya Zenin
Projection Breaker, Bleedout, Decisive Strike, and Cursory Impact visual examples.
4 slots · 10 particle blocks · 32 visual blocks
View contents & copy code →Ryu JJS VFX Preset
Ryu Ishigori
Granite Blast and Unsatisfied examples with recovery, music, and overlay helper slots.
7 slots · 0 particle blocks · 31 visual blocks
View contents & copy code →Yuji JJS VFX Preset
Vessel · Yuji Itadori
Cursed Strikes, Crushing Blow, Divergent Fist, Black Flash, Open, and Rush VFX examples.
6 slots · 72 particle blocks · 35 visual blocks
View contents & copy code →Yuta JJS VFX Preset
Yuta Okkotsu
Katana, scabbard, ring, necklace, energy color, and True Love visual examples.
11 slots · 0 particle blocks · 12 visual blocks
View contents & copy code →Learn Particle Emitter settings
Understand textures, lifetime, rate, gradients, orientation, and performance before editing a pack.
Read the guide →Find texture and decal IDs
Browse image assets that can be used as particle textures, billboards, and overlays.
Browse image IDs →