1,572+ JJS Sound IDs
Updated October 2026
Browse 1,572+ JJS sound IDs for Roblox Jujutsu Shenanigans effects, kill sounds, impact sounds, character SFX, melee sounds, and more. One-click copy for all sound categories.
Common JJS M1 & hit sound IDs
Search all sounds ↓Start with the normal M1 sequence below. Swing is the attack motion; hit sounds are for contact. Character-specific attacks can use different audio—search the character name to find those versions.
45712590778595975878859597587885959754588595974357Hit 1 and Hit 2 intentionally share an audio ID. The same ID can have different uses and playback settings, so character and hit-stage entries are kept separately.
Using sound IDs in Skill Builder
- Choose the sound for the event you are building: a swing, a hit, or a character skill. Copy its numeric audio ID.
- Paste the ID into the sound field for your custom move, then preview the move in-game.
- Check timing and playback speed for that specific hit stage. Sharing an ID does not mean two stages use identical settings.
This list identifies the audio assets; it does not prescribe one speed or volume for every move. If a sound is silent, check the ID and the move’s sound settings, then test another listed sound.
Build Mode & Skill Builder guide · Looking for kill sounds instead?
JJS Sound IDs FAQ
What are JJS sound IDs?
JJS sound IDs are Roblox audio IDs used for Jujutsu Shenanigans custom moves, kill sounds, impact effects, character SFX, and other in-game audio effects.
How do I use sound IDs in Jujutsu Shenanigans?
Copy a sound ID, open Jujutsu Shenanigans on Roblox, then paste it into the relevant Skill Builder or customization field for your custom move or effect.
Can I use these sound IDs with moveset codes?
Yes. Many JJS moveset codes use custom sound IDs for attacks, awakenings, kill sounds, and character-themed effects.
Build better effects with sound, mesh, image, and particles
Many JJS creators now search beyond sound IDs because newer builds combine audio with Mesh IDs, Billboard IDs, Particle Emitter textures, and Build Mode timing. Use these pages together when polishing a custom move.
Disclaimer: All IDs are community-compiled for reference. Not an official list.
