Reusable JJS VFX Import
Hakari JJS VFX Preset
Reserve Balls, Door, Rough Energy, and FeverBreaker effect examples.
Community character preset · Code checked 2026-10-08
Hakari JJS VFX Preset import code
Copy the complete code exactly as provided. Whitespace is not inserted or removed.
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What is included?
Which effects should I reuse?
- Reserve Balls contains particle effects, while Door is a single mesh visual. Rough Energy contains a Hit branch with mesh, light, sound, and particle blocks.
- FeverBreaker includes animation, movement, and mesh visuals. This code does not contain an awakening slot or a full Jackpot system.
The supplied code was decoded to record these contents. In-game behavior has not been tested; save your current build and inspect the import in a spare slot.
Preset slot breakdown
The import is organized into 4 Skill Builder slots. Counts describe the blocks found in each slot; they do not represent separate import codes. Counts include the main timeline and all named branches, including helper branches.
| Slot | Particles | Visuals | Sounds | Tags |
|---|---|---|---|---|
| Reserve Balls | 3 | 0 | 1 | 0 |
| DoorVisuals: Mesh | 0 | 1 | 0 | 0 |
| Rough EnergyVisuals: Rough Energy, Mesh, LightBranches: Hit | 4 | 3 | 3 | 0 |
| FeverBreakerVisuals: Mesh | 0 | 5 | 0 | 0 |
How to use this VFX preset
- Save your current JJS Skill Builder work or use an empty slot.
- Copy the full import code above and import it in-game.
- Open the imported Reserve Balls, Door, Rough Energy, FeverBreaker content to inspect the reusable effects.
- Adapt the blocks you need inside your own moveset and test performance before publishing.
New to these settings? Read the JJS Particle Emitter guide before changing texture, rate, lifetime, or orientation values.
Source and related resources
The collection credits TheNoob for character VFX presets. Individual preset authorship has not been independently confirmed.
