Reusable JJS VFX Import

Hanami JJS VFX Preset

Plant spike, group, wall, and ball meshes alongside a melee example.

Community character preset · Code checked 2026-10-08

Hanami JJS VFX Preset import code

Copy the complete code exactly as provided. Whitespace is not inserted or removed.

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The preview stays on one line and scrolls horizontally, so the import string is not visually wrapped or altered.

What is included?

15Particle blocks
14Visual blocks
5Sound blocks
24Other builder blocks
10Organized slots

Which effects should I reuse?

  • Spike1, Spike2, Group0 through Group3, Wall, Ball1, and Ball2 each contain a single mesh visual. These are useful starting points for reusing individual plant shapes.
  • The slot named 1 is a melee example with Boost, Up, and Hit branches, particles, sounds, and hitboxes. Keep it separate from the simple mesh slots when adapting a build.

The supplied code was decoded to record these contents. In-game behavior has not been tested; save your current build and inspect the import in a spare slot.

Preset slot breakdown

The import is organized into 10 Skill Builder slots. Counts describe the blocks found in each slot; they do not represent separate import codes. Counts include the main timeline and all named branches, including helper branches.

SlotParticlesVisualsSoundsTags
1Visuals: Melee Trail, Mesh, GlowBranches: Boost, Up, Hit15550
Spike1Visuals: Mesh0100
Spike2Visuals: Mesh0100
Group0Visuals: Mesh0100
Group1Visuals: Mesh0100
Group2Visuals: Mesh0100
Group3Visuals: Mesh0100
WallVisuals: Mesh0100
Ball1Visuals: Mesh0100
Ball2Visuals: Mesh0100

How to use this VFX preset

  1. Save your current JJS Skill Builder work or use an empty slot.
  2. Copy the full import code above and import it in-game.
  3. Open the imported 1, Spike1, Spike2, Group0, Group1, Group2, Group3, Wall, Ball1, Ball2 content to inspect the reusable effects.
  4. Adapt the blocks you need inside your own moveset and test performance before publishing.

New to these settings? Read the JJS Particle Emitter guide before changing texture, rate, lifetime, or orientation values.

Source and related resources

The collection credits TheNoob for character VFX presets. Individual preset authorship has not been independently confirmed.