Reusable JJS VFX Import
Heian Sukuna JJS VFX Preset
Incomplete Domain mesh and pose plus a Cleave Rush visual example.
Community character preset · Code checked 2026-10-08
Heian Sukuna JJS VFX Preset import code
Copy the complete code exactly as provided. Whitespace is not inserted or removed.
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What is included?
Which effects should I reuse?
- Incomplete Domain (Mesh+pose) contains one mesh visual alongside animation, state, and wait blocks. It is a visual and pose example; no domain barrier or targeting logic is recorded in that slot.
- Cleave Rush (Example) includes hit, T, and thing branches with Cleave, Blood, Visibility, and Cursed Energy visuals. Nuh Uh is a wait-only helper slot. This import has no Particle blocks.
The supplied code was decoded to record these contents. In-game behavior has not been tested; save your current build and inspect the import in a spare slot.
Preset slot breakdown
The import is organized into 3 Skill Builder slots. Counts describe the blocks found in each slot; they do not represent separate import codes. Counts include the main timeline and all named branches, including helper branches.
| Slot | Particles | Visuals | Sounds | Tags |
|---|---|---|---|---|
| Incomplete Domain (Mesh+pose)Visuals: Mesh | 0 | 1 | 0 | 0 |
| Cleave Rush (Example)Visuals: Cursed Energy, Blood, Visibility, CleaveBranches: T, thing, hit | 0 | 8 | 9 | 0 |
| Nuh Uh | 0 | 0 | 0 | 0 |
How to use this VFX preset
- Save your current JJS Skill Builder work or use an empty slot.
- Copy the full import code above and import it in-game.
- Open the imported Incomplete Domain (Mesh+pose), Cleave Rush (Example), Nuh Uh content to inspect the reusable effects.
- Adapt the blocks you need inside your own moveset and test performance before publishing.
New to these settings? Read the JJS Particle Emitter guide before changing texture, rate, lifetime, or orientation values.
Source and related resources
The collection credits TheNoob for character VFX presets. Individual preset authorship has not been independently confirmed.
