Reusable JJS VFX Import

Mechamaru JJS VFX Preset

Puppet meshes and visibility settings in a single reusable slot.

Community character preset · Code checked 2026-10-08

Mechamaru JJS VFX Preset import code

Copy the complete code exactly as provided. Whitespace is not inserted or removed.

Preview full code (664 characters)
KLUv/WCkBT0PANbZUyfgrKwOJjEjXpsKzkIySiwnbq2gSMJaAR+/UodXOJ/hIzfGGGOMAQdGAEYASwCXbXpHyqS+H/KlYGTv9cbUt7ZwwbrFG/N6i2302NQ7DqpoqiroUdZLbuPx0yQ1HgmNx3/ZwQHCev2lrOMxexasUh9F9phJeWHJGdcAMwsHs4ahJ8VMN6DLgN5RSvgdJUB9Y4kB8cNOBvZGKupeAlFk3zFDdF994/t4xzfUvExBb9Pwu74NLH5jJvWdA/KteZmCbkHBzbDMwJe1oCSqFpOFPKTI4ygobaScjaQKSusbOyAVZd+ROg11pkPwKCSd8oJghJvJUKCHwS57EA5DmGWGC6ZBMHdcJZTMvy278LLVWxKGU1Xhx2ccuM56RwqW7MET8W2WTWHztohsAhqIJyvBEmStqpKngfkMTCmdZz7Taegs/DSG7aKPTCRoM2mCKuQMNiAgAiJQptJuPaahGSYCHAzB5Ce+3QA5vkBywCIuOUFe1NzQncGPaQA+KdADQvxFoa0EknRR4AU4TCHydEElyXFdw6j4MNF/Q+kYYVQPkkVJGN7m6S6roh3kQkWyvBgDLDAsvEh0HgIn60eMV6Km0TuwQxm2SNcElIBGsQgbDL9ESLRwI/pw2OgjcGW78/IUlmEqm08=

The preview stays on one line and scrolls horizontally, so the import string is not visually wrapped or altered.

What is included?

7Visual blocks
5Tag blocks
1Other builder blocks
1Resource group

Which effects should I reuse?

  • Start with the Puppet slot for the mesh assembly and visibility settings. It contains no Particle or Sound blocks.
  • The READ ME branch labels the mesh as the older model, before the change to using the player as a puppet. Keep that limitation in mind when matching the current character.

The supplied code was decoded to record these contents. In-game behavior has not been tested; save your current build and inspect the import in a spare slot.

Preset slot breakdown

The import is organized into 1 Skill Builder slots. Counts describe the blocks found in each slot; they do not represent separate import codes. Counts include the main timeline and all named branches, including helper branches.

SlotParticlesVisualsSoundsTags
PuppetVisuals: Mesh, VisibilityBranches: READ ME0705

How to use this VFX preset

  1. Save your current JJS Skill Builder work or use an empty slot.
  2. Copy the full import code above and import it in-game.
  3. Open the imported Puppet content to inspect the reusable effects.
  4. Adapt the blocks you need inside your own moveset and test performance before publishing.

New to these settings? Read the JJS Particle Emitter guide before changing texture, rate, lifetime, or orientation values.

Source and related resources

The collection credits TheNoob for character VFX presets. Individual preset authorship has not been independently confirmed.